![]() ![]() Maybe I’m a scaredy-cat no matter the situation, but I found the multiplayer in The Outlast Trials to be just as stomach-churningly horrific as the single-player mode. If the horror stemmed from isolation, surely being with four of your mates would dampen the mood? So when I heard Red Barrels’ next Outlast game would step into multiplayer horror, I had concerns, mainly if it could capture that well-known fear if you’ve got company. Outlast is a game of flight and not fight. ![]() You have no help, no weapons, and no friends. In all the previous games, you’ve been armed with only a camcorder and a few batteries, you must make your way through the nightmare relying on your wits. Whether it’s climbing over the wall into a supposedly abandoned mental facility or flying into a cultist village, developer Red Barrels terrifies you by isolating you from the hope of any help. It was this fear that I remember so palpably from the first Outlast games.Įach game opens with your character crossing a threshold into isolation. ![]() I immediately felt the raw terror of being aloneįrom the moment I woke up in the distorted hellscape of the Outlast Trials Murkoff facility, I immediately felt the raw terror of being alone. ![]()
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